Research within Second Life
But I feel that something is missing. Real, fresh, fast insights that can stimulate a marketer not just on a quantitative level but that can function as a springboard for insight driven ideation. So, what about Second life? Even the New York Times wrote last week about the increasing presence of major brands in the avatar world of Second life. Second life is an Online virtual world, in which every participant can create their own identity and pursue a multitude of activities without a limited number of rules. Wouldn’t it be great if you could deploy an idea, concept, or a brand into Second life and see in real time how the community reacts to it? It would definitely not replace the quantitative validation of a big size panel but it could instill faster and more refreshing feedback loops.
Why? Let me give you three reasons. With 2nd life a marketer has …
- …real people interacting with your concept in a non-research environment
- …the opportunity to change the concept within minutes and observe immediately changes in consumer’s reaction and interaction
- … a low cost test implementation with a never ending lab environment
I think these three reasons justify exploring the validity of 2nd life as a research medium. Just to be clear, I believe a research strategy with 2nd life would be one component, but not the only one. But it could combine the power of real time input, creative stimulus and true reflection on consumer behavior.